![retroarch psp skip buffer retroarch psp skip buffer](https://i.ytimg.com/vi/hot1I5AclxQ/maxresdefault.jpg)
There are several scenarios imaginable where you would want to use ANGLE. What usecases are there for using ANGLE instead of regular OpenGL? However, Mupen64plus Next and Flycast do have OpenGLES 2 codepaths. This will mean that currently, cores like Quake 2/3/Doom 3 won’t work since there are no working OpenGL ES 2 codepaths in those cores.
![retroarch psp skip buffer retroarch psp skip buffer](http://psp.scenebeta.com/archivos/psp/CapturaRetroArchPSPvNightly20150302.jpg)
What this means is that 1) you need separate cores for every Libretro OpenGL core you want to run, since the current OpenGL cores available for Windows assume that desktop OpenGL will be targeted, and 2) a libretro core has to have a working OpenGL ES 2 or 3 implementation in order for it to work. This means that ANGLE requires separately compiled cores targeting OpenGL ES 2/3 instead of desktop OpenGL. The non-ANGLE version will use your system-provided OpenGL driver, while the ANGLE version will use the ANGLE version of the OpenGL dynamic libraries. For the regular Windows version, there are two binaries from now on – one with ANGLE (retroarch_angle.exe), one without (retroarch.exe).RetroArch debuts with ANGLE support for the first time since version 1.8.3. Mupen64plus Next is shown running in this video on an Xbox One S with fairly acceptable results. In specific, it allows us to run OpenGL cores now on the Xbox One, where only Direct3D 11/12 are available as graphics APIs. In this video, you will see ANGLE being used on RetroArch UWP. It converts OpenGL calls to Direct3D 9/11. We’re rolling out ANGLE support for two platforms:ĪNGLE is middleware developed by Google that serves as an OpenGL compatibility layer on systems where OpenGL support is either spotty or missing entirely. Now, with version 1.8.3, we’re finally ready to deliver on the ANGLE promise. You can read our older article about it here.
![retroarch psp skip buffer retroarch psp skip buffer](https://i.pinimg.com/originals/30/43/73/304373e98cd739785e884abae8cbc4bd.jpg)
We wanted to bring this feature to you as early as version 1.8.2, but due to time constraints we couldn’t make it in time. In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store! Big features ANGLE brings OpenGL ES support to Xbox One and generic Direct3D 11 video cards! If you’d like to show your support, consider donating to us. This project exists because of your support and belief in us to keep going doing great things. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love with our users.